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System Dynamics
 SYSTEMS DYNAMICS

"Management is in transition, from an art based experience alone, to a profession based on an underlying structure of principles and science. an underlying structure of principles and science." (Jay Forrester)

"System Dynamics is a methodology [...] that offers faster and more reliable results than other traditional ways of perceiving reality" (Juan Martín García) (Juan Martín García)



A New Discipline: System Dynamics

System Dynamics (SD) is a discipline created by Jay Forrester in the 1950s that studies the dynamic behavior of all types of complex systems (commercial, biological, social, psychological, economic, etc.) based on the causal relationships that exist between the elements of a system. To do so, it uses a methodology that allows the creation of computer simulation models to facilitate decision making. Simulation is essential to verify in a practical way the theories and hypotheses established in the models.

SD emphasizes causes and their interrelationships. We live in a complex world where everything is interrelated, where there are cause-effect relationships, but also relationships where the causes may be distant in space and time. Multiple causes can also produce the same effect.

For Forrester, a dynamic system is a set of elements interrelated in such a way that a change in one element produces a change in all the other elements, that is, in the system as a whole. Although the elements are simple, the structure formed by all of them produces complexity, with non-linear behavior. Moreover, the behavior of the system as a whole cannot be explained by the behavior of its parts. Complex systems involve a large number of interrelated variables.

The philosophical, theoretical and technical foundations of SD are to be found in three important disciplines: Cybernetics, Computer Science and General Systems Theory. The first for its key concepts of feedback and control. The second for the concept of computational modeling. The third for systems thinking and its concept of general system. SD is a type of systems thinking.


Characteristics of dynamic systems
Models

A model is a representation of a real system. The value of a model lies in its ability to provide a greater understanding of the system (at an internal or deep level) than by observing the real system (at an external or surface level), as well as to predict the behavior of the system under different conditions, which serves to make the most appropriate decisions.

A SD model consists of a set of elements and a set of relationships that specify the interactions between the elements. Essential to SD models is the time variable.

A model of a system must reflect the model of the mind. According to Forrester, in his 1961 work "Industrial Dynamics", a mental model is a model that represents in our thinking a real system. Each of us carries a mental model of the world: a set of concepts and relationships with which we internally represent a real system. This model is constantly evolving.

Traditionally, models were of a mathematical type, expressed by a set of differential equations. With the advent of computers, current models are of the computational type.

The development of a SD model requires two figures: 1) the expert, the person knowledgeable about the problem or the real system, who provides the conceptual model; 2) the modeler, the designer of the formal model to be implemented on computer.

Since SD is a generic theory of complex systems, it has been suggested that it could also serve as a model of the mind or as a mathematical foundation for the complexity of the mind.


Systemic archetypes

Systemic archetypes also called "generic structures are generic patterns or models of qualitative behavior that occur in many systems and in different domains. Systemic problems are not unique; there are patterns of behavior that recur. This theme is one of those addressed by Peter Senge in his books "The Fifth Discipline" and "The Fifth Discipline in Practice" [Senge, 1993, 1995].

Systemic archetypes were developed by Innovation Associates in the mid-1980s, although some of these archetypes were already described in the previous two decades by Forrester and other pioneers of systems thinking. Several systemic archetypes have now been identified. Many are interrelated. We can mention the following, where the first two archetypes are the most basic archetypes that can appear in a system.
  1. Reinforcing cycle (positive feedback).
    A key variable in the system is accelerated up or down.

  2. Compensating cycle (negative feedback).
    The system moves directly toward a target, without delay. Or, the system moves in an oscillating fashion, due to the delay, toward a target.

  3. Compensation between process and delay.
    An action is performed in order to achieve the desired goal, but apparently no progress is apparent, so more actions of the same type are performed, which are more than necessary. The problem is that one is not aware that there is a delay between the action and the system response. This archetype reveals the essential concept of delay.

  4. Limits of growth or sigmoidal growth.
    This is a positive feedback loop that acts initially as a dominant that makes growth exponential. This process encounters limits that produce an exhaustion of the growth process, producing a negative loop that cancels the effects of the previous one, providing stability to the system, bringing it asymptotically closer to a limit value. The growth pattern is sigmoidal and is a curve that has 2 subcurves or subpatterns: 1st) first, an exponential growth; 2nd) a more moderate growth that finally becomes asymptotic. In between there is an inflection point connecting the two subcurves. Examples of systems that exhibit this behavior are: the spread of a rumor, the spread of an infectious disease, the introduction of a new technology, etc.


  5. Addiction.
    The actual state of a system is matched to the desired state when an external element is called upon in order to achieve the result more quickly.

  6. Load shifting.
    An action is taken to eliminate the symptoms of a problem because a quick, easy and effective solution is needed. The burden of the problem is shifted to this superficial solution, with seemingly positive results, but the underlying problem is not attacked. Over time, a dependency on the symptomatic solution is created and the ability to act for a definitive solution is atrophied.

    Special case: shifting the burden toward intervention (toward the external factor).

    When burden shifting is based on external intervention, there is symptom relief, but those responsible for the system do not learn to deal with the fundamental, underlying problems.

    The system receives help to achieve its desired state from another external system. This external system is autonomous and may not provide help at any given time. The initiative for help is from the external system. In addiction, on the other hand, the initiative is from the system itself.

  7. Goal erosion.
    When there is a shift of the burden toward a short-term solution, the fundamental long-term objective deteriorates.

    Goal erosion also occurs when achieving the desired state requires consuming a lot of resources or is considered impossible to achieve, so the desired state is rethought by decreasing it or even making it equal to the current state.

  8. Escalation.
    Two systems compete, for their welfare is seen to depend on achieving a relative advantage of one over the other. When one gets ahead, the other feels threatened and acts to regain its advantage, which threatens the first, which reacts in the same way, and so on.

  9. Success for the one who succeeSD.
    Two systems compete. The greater the success of one system, the more support it gets, with the other being left behind. One success is the engine of more successes.

  10. Resistance to change.
    When faced with a novel change, the system's response is one of rejection.

  11. Tragedy of the common ground.
    Several systems compete for a limited common resource. At first all goes well, as neeSD and objectives are met. As the resource is depleted, the objectives recede, inducing intensified efforts to obtain more resources. Eventually, tragedy strikes: the resource is exhausted or seriously eroded, with no capacity for regeneration.

  12. Quick fixes that fail.
    An effective short-term quick fix has unforeseen long-term consequences.

  13. Counterproductive solutions.
    A quick fix is applied to relieve symptoms temporarily. This solution seems to work at first, but the problem reappears later. The same solution that seemed to work at first is reapplied, but the problem reappears, getting progressively worse.

  14. Accidental adversaries.
    Several groups feel that they must work together to improve the performance of all of them. Eventually they clash over differences in criteria.

  15. Rapid growth and underinvestment.
    Growth is approaching a limit. To prevent growth from slowing, rapid and intense investment is needed. But what is decided is to lower expectations by underinvesting, which leaSD to even lower expectations.

MENTAL vs. System Dynamics

We can compare MENTAL with SD in the following aspects: Other advantages of the MENTAL paradigm over the SD paradigm:

Addenda

History of SD

SD was created at the Sloan School of Management of MIT in the mid-1950s for the understanding and management of industrial processes. The first application (by Forrester, an MIT systems engineer) was the analysis of the industrial structure of an American company (Sprague Electric), a manufacturer of electronic components in which there were puzzling oscillations in orders. Forrester applied operations research techniques and performed simulations using the Monte Carlo method (a statistical method for approximating complex mathematical expressions), but was unable to discover the cause of the oscillations. Finally, he discovered that the cause was a combination of feedback structures and delays in the transmission of information.

Because of its industrial origins, SD was initially named by Forrester "Industrial Dynamics", the title of Forrester's work published in 1961, which is considered the formal start of this new discipline.

In 1971, Forrester published "World Dynamics" and "Urban Dynamics" in 1976, works showing how SD modeling is applicable to social systems and city systems, respectively.

Forrester, along with other personalities, founded in 1968 the Club of Rome, an international organization whose main objective is to raise awareness that the current world system is unsustainable and doomed to collapse.

In the 1970s, a report entitled "The Limits to Growth" was produced, based on the results provided by SD, especially inspired by Forrester's world dynamics model. This report was commissioned by the Club of Rome to MIT, and published in 1972. Its main author was Donella Meadows, a biologist and environmental scientist specializing in SD. It predicted that, under a wide range of scenarios, exponential growth would lead to economic collapse during the 21st century. This report helped to popularize SD worldwide.

Today, SD has a large number of applications. It is used for the analysis and design of all kinSD of complex systems in a wide range of fielSD, such as economics, politics, environment, health, industrial processes, business management, social sciences, security and national defense. SD has become indispensable in decision making in complex systems.

The Systems Dynamics Society is an international non-profit organization dedicated to promoting the dissemination, development and use of SD and systems thinking worldwide. It organizes annual conferences and publishes the journal The System Dynamics Review.


Software for SD

There are various software for SD: simulators and programming languages. The most important ones are: System Dynamics has been popularized primarily through Stella and SimCity.


Bibliography